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Character Power

Every permanent, account-wide way to get stronger that is not gear.

Avernic

Character Power

Every permanent, account-wide way to get stronger that isn't gear.

Anything marked TBC hasn't been confirmed in game yet. If you know it, send us a screenshot on Discord.

Account Perks

Spend points on permanent account-wide buffs. Perks are bought with points, not unlocked in a fixed order, though some form prerequisite chains.

In-game: Account Perk Manager

Where points come from

Points come from Perk Contracts — Easy, Medium, and Hard — issued by the Perk Contractor and fully repeatable.

TBC: how a specific objective within a tier is assigned or chosen for a player

The Shellcrusher legendary pet fusion gives a 25% chance to double Perk Points earned from Perk Contracts.

PvM Perks

PerkCostRequiresEffectSource
Lucky Hit250—2% chance to unleash a double damage strikeUpdate log
Superior Sabotage300—Slayer tasks have a 10% increased chance to spawn Superior Slayer creaturesUpdate log
Wealth Magnet500—Monsters drop 15% more TaxbagsUpdate log
Wealth Magnet II500Wealth MagnetMob Ticket drops increase a further 15% while training or bossingUpdate log

Drop Rate Chain

PerkCostRequiresEffectSource
Gilded Touch250—+50% global Drop RateUpdate log
Gilded Touch II500Gilded Touch+100% additional Drop RateUpdate log
Gilded Touch III1000Gilded Touch II+200% additional Drop RateUpdate log

Critical Hit Chance Chain

PerkCostRequiresEffectSource
Eagle Eye250—+1% Critical ChanceUpdate log
Eagle Eye II500Eagle Eye+2% additional Critical ChanceUpdate log
Eagle Eye III1000Eagle Eye II+5% additional Critical ChanceUpdate log

Critical Damage Chain

PerkCostRequiresEffectSource
Heavy Handed250—+1% Critical DamageUpdate log
Heavy Handed II500Heavy Handed+2% additional Critical DamageUpdate log
Heavy Handed III1000Heavy Handed II+5% additional Critical DamageUpdate log

Damage Chain

PerkCostRequiresEffectSource
Total Annihilation250—+1% boost to all damage outputUpdate log
Total Annihilation II500Total Annihilation+2% additional boost to all damage outputUpdate log
Total Annihilation III1000Total Annihilation IIPermanent 5% additional boost to all damage outputUpdate log

Minigame Perks

Each grants a 5–10% chance at bonus loot in its named activity; the exact percentage per perk isn’t individually broken out in the source.

PerkCostRequiresEffectSource
Cursed Grinder250—Bonus loot chance in Cursed BrothersUpdate log
Aura Tilter250—Bonus loot chance in the Aura MinigameUpdate log
Elite Brothers300—Bonus loot chance in Elite Cursed BrothersUpdate log
Guild Grinder350—Increases all Guild Monster droptable rates by 10% while participatingUpdate log
Quiver Lover350—Bonus loot chance in Halls of QuiverUpdate log
Anubis Lover500—Bonus loot chance vs. AnubisUpdate log
Galactic Slayer750—Bonus loot chance on Galactic Slayer tasksUpdate log

Raid Perks

PerkCostRequiresEffectSource
Poke Lover150—+5% chance of a double Raid Box in Poke RaidUpdate log
Chamber Grinder200—+5% chance of a double key in Chamber of AvernicUpdate log
Lucky Chamber250—+5% rare-drop rate in Chamber of AvernicUpdate log
Lost Kings Grinder500—+3% chance of a double key in Sanctum of the Lost KingsUpdate log
SOLK Chest Lover750—+5% rare-drop rate in Sanctum of the Lost KingsUpdate log

Enhanced Blood Tree

Called the Blood Slayer Tree in the update log; its perks are Blood Slayer perks.

A branching tree of Blood Slayer perks: Bloodbag and Blood Slayer Point boosts through tier III, +10% damage per combat style against Blood Slayer monsters at tier IV, and global Critical Strike Chance, Critical Strike Damage and Drop Rate at tier V.

In-game: Navigation panel → "View Blood Slayer Perks Tree"

Worth knowing

The tier IV damage nodes (+10% Magic/Melee/Ranged) apply only to Blood Slayer Monsters, not as a universal damage increase — the update log confirms every affected perk's description was updated to match. Do not describe these as a global damage buff. Tier V's Critical Strike Chance, Critical Strike Damage and Drop Rate nodes are not scoped to Blood Slayer monsters — those apply everywhere.

Slayer Points200 Slayer Points
→
unlocksBlood Slayer
→
Blood Slayer PointsTBC: ~2,000 Blood Slayer Points, verify in game
→
unlocksBoss Slayer

Blood Slayer's 200 Slayer Points cost is confirmed in game (26 Sep 2026). Boss Slayer's Blood Slayer Points cost is still an estimate: under the League Master game mode, requirements were reduced by approximately 50% — in that mode, Blood Slayer required 100 Slayer Points and Boss Slayer required 1,000 Blood Slayer Points. "Approximately 50%" is not a number, so the normal-mode Boss Slayer figure above is shown as an estimate only, not fact.

Tier I
I
+10% Bloodbags
Tier II
II (left)
+10% Blood Slayer Points
II (right)
+25% Bloodbags
Tier III
III
+25% Blood Slayer Points
Tier IV
IV (left)
+10% Magic damage vs Blood Slayer monsters
IV (middle)
+10% Melee damage vs Blood Slayer monsters
IV (right)
+10% Ranged damage vs Blood Slayer monsters
Tier V
V (left)
+5% Critical Strike Chance (applies everywhere)
V (middle)
+5% Critical Strike Damage (applies everywhere)
V (right)
+25% Drop Rate (applies everywhere)

Unlock order, read off the in-game lines: I → both II nodes → III → IV (middle) → IV (left) and IV (right) → V (left) → V (middle) → V (right).

Blood Slayer Helmet

+50% damage against monsters on your Slayer task. The Solaris Helm inherits this effect.

Trophies

Nine trophies, each with its own requirements and effects.

In-game: ::trophy

Bronze Trophy

Requires
  • 5 achievements
  • 1,000 NPC kills
  • All Adventure tasks completed
Effects
  • Drop Rate +10%
  • All Stats +100

Iron Trophy

Requires
  • 10 achievements
  • 10,000 NPC kills
  • 5 collection logs
  • Complete the Cursed Brothers collection log
Effects
  • Drop Rate +15%
  • All Stats +250

Steel Trophy

Requires
  • 15 achievements
  • 25,000 NPC kills
  • 8 collection logs
  • Complete the Aura Hunter collection log
Effects
  • Drop Rate +20%
  • All Stats +500

Black Trophy

Requires
  • 20 achievements
  • 50,000 NPC kills
  • 10 collection logs
  • Complete the Raids 1 collection log
Effects
  • Critical Damage +2%
  • Drop Rate +25%
  • All Stats +1,000

Mithril Trophy

Requires
  • 35 achievements
  • 100,000 NPC kills
  • 20 collection logs
  • Complete the Elite Cursed Brothers collection log
Effects
  • Critical Damage +5%
  • Drop Rate +30%
  • All Stats +1,500
  • Damage Boost +5%

Adamant Trophy

Requires
  • 50 achievements
  • 250,000 NPC kills
  • 30 collection logs
  • Complete the Raids 2 collection log
Effects
  • Critical Damage +5%
  • Critical Chance +2%
  • Drop Rate +40%
  • All Stats +2,000
  • Damage Boost +7%

Rune Trophy

Requires
  • 70 achievements
  • 500,000 NPC kills
  • 40 collection logs
  • Complete the Kerberos the Wild collection log
Effects
  • Critical Damage +7%
  • Critical Chance +5%
  • Drop Rate +50%
  • All Stats +3,000
  • Damage Boost +8%

Dragon Trophy

Also functions as an access requirement for the Forsaken Trinity boss.

Requires
  • Claim the Rune Trophy first
  • 90 achievements
  • 1,000,000 NPC kills
  • 50 collection logs
Effects
  • Critical Damage +9%
  • Critical Chance +7%
  • Drop Rate +60%
  • All Stats +4,000
  • Damage Boost +10%

Bandos Trophy

Requires
  • Complete the Sanctum of the Lost Kings collection
  • 2,000,000 NPC kills
  • Complete 60 collection logs
Effects
  • Critical Damage +10%
  • Critical Chance +8%
  • Drop Rate +70%
  • All Stats +5,000
  • Damage Boost +12%

Donator Ranks

14 cumulative ranks. The $ figure is the value of Bonds claimed in game, not money spent.

In-game: Rank Benefits panel (::benefits)

Worth knowing

The AOE line is a chance, not a radius percentage. The update log is unambiguous: Solaris grants "25% chance to increase your attack's AOE radius by +1," not a flat +25% radius. Read every rank's AOE value the same way — it's the odds of the radius bump triggering per hit, not a permanent radius increase.

Order and every value below come from the server owner's official donator rank list (26 Sep 2026), lowest rank first — this source outranks earlier screenshots and update-log posts where they disagree.

RankBonds claimedDrop rateDamageAOE chance
Donator$10 in Bonds claimed+1%+5%—
Super$100 in Bonds claimed+5%+10%—
Ultra$250 in Bonds claimed+10%+15%—
Elite$1,000 in Bonds claimed+25%+25%—
Legendary$2,500 in Bonds claimed+50%+35%—
Epic$5,000 in Bonds claimed+50%+40%—
Uber$10,000 in Bonds claimed+100%+70%—
Mythical$25,000 in Bonds claimed+150%+100%—
Eternal$50,000 in Bonds claimed+175%+125%5%
Godly$150,000 in Bonds claimed+200%+150%7%
Emperor$500,000 in Bonds claimed+225%+175%10%
Apex$1,000,000 in Bonds claimed+250%+200%15%
Hydrix$2,000,000 in Bonds claimed+300%+250%20%
Solaris$5,000,000 in Bonds claimed+400%+300%25%

Each rank includes the previous ranks' benefits. Whether the drop rate and damage percentages add up across ranks or replace each other isn't confirmed.

  • A separate monthly Donator Campaign (::campaign) has dollar milestones from $50 to $1,000 that reset every month. It is a reward track, not a permanent power source, and is not included in the table below.

Stacking

Not everything adds up

Only two interactions are confirmed. Everything else below is unverified — treat it as separate bonuses, not a combined total.

Confirmed

  • Donator ranks stack cumulatively with each other.
  • The Holy Grail damage boost stacks with all other Holy Grail effects.

Not verified

  • Whether trophy drop rate adds to donator drop rate.
  • Whether the perk drop-rate chains (Gilded Touch and others) add or multiply with each other.
  • Whether Blood Tree damage bonuses interact with donator damage bonuses.

Check the real number instead of adding these up yourself: The in-game drop rate calculator shows your combined rate directly. ::maxhit shows your current damage bonuses directly.

Other Sources

Permanent

  • Holy Grail — +10,000 All Stats and a +5% Damage Boost. The damage boost stacks with all other Holy Grail effects. (Was +5,000 All Stats before a buff — the current value is +10,000.)
  • Legendary Pet Fusion — Megnarok Guardian — +6% chance to triple all PvM drops, +30% accuracy
  • Legendary Pet Fusion — Shadowclaw — +7% chance to deal an extra hit, +60% chance of an extra Osirian Key, +15% chance to double Raid Keys
  • Legendary Pet Fusion — Shellcrusher — +300,000 mobs per hour, +25% chance to double Perk Points from Perk Contracts, +12% Global Boss Drop Rate, +15% chance of 2x Slayer Upgrade Tokens
  • Legendary Pet Fusion — Puffy Seal — 10% chance of extra keys on all raids
  • Cosmetics — Divine Prophet Accessory Set — Keepsaking and wearing it cosmetically grants +1.5x Damage and +2% Critical Damage
  • Crown of the Titans — +75,000 all combat stats, 2.25x Drop Rate Bonus, +1.75 Attack Speed, 100% Forge Success Rate

Source: in-game screenshots (2026-09-18) and the official update log at avernicrsps.com/updates (10 most recent of 55 update posts at avernicrsps.com/updates).