Character Power
Every permanent, account-wide way to get stronger that is not gear.
Character Power
Every permanent, account-wide way to get stronger that isn't gear.
Anything marked TBC hasn't been confirmed in game yet. If you know it, send us a screenshot on Discord.
Account Perks
Double-hit chance, Drop Rate, Critical Chance/Damage, flat damage output, and bonus loot chance in specific PvM/minigame/raid activities.
Start: Reach the Steel Trophy to unlock Perk Contracts (the source of Perk Points), then open the Account Perk Manager.
Enhanced Blood Tree
Bloodbag and Blood Slayer Point boosts, +10% damage per combat style against Blood Slayer monsters, and global Critical Strike Chance, Critical Strike Damage and Drop Rate at tier V.
Start: Earn Slayer Points to unlock Blood Slayer, then Blood Slayer Points to unlock Boss Slayer.
Trophies
Critical damage, critical chance, drop rate, all stats, and a general damage boost — each trophy's requirements and effects are confirmed.
Start: Open ::trophy and check your progress against the Bronze Trophy.
Donator Ranks
Damage bonus and drop rate bonus at every rank, plus (from Eternal upward) a chance to increase AOE radius by +1 — growing at each rank and including every lower rank's benefits.
Start: Claim Bonds in-game, then check your tier and full benefit list in the Rank Benefits panel.
Account Perks
Spend points on permanent account-wide buffs. Perks are bought with points, not unlocked in a fixed order, though some form prerequisite chains.
In-game: Account Perk Manager
Where points come from
Points come from Perk Contracts — Easy, Medium, and Hard — issued by the Perk Contractor and fully repeatable.
TBC: how a specific objective within a tier is assigned or chosen for a player
The Shellcrusher legendary pet fusion gives a 25% chance to double Perk Points earned from Perk Contracts.
PvM Perks
| Perk | Cost | Requires | Effect | Source |
|---|---|---|---|---|
| Lucky Hit | 250 | — | 2% chance to unleash a double damage strike | Update log |
| Superior Sabotage | 300 | — | Slayer tasks have a 10% increased chance to spawn Superior Slayer creatures | Update log |
| Wealth Magnet | 500 | — | Monsters drop 15% more Taxbags | Update log |
| Wealth Magnet II | 500 | Wealth Magnet | Mob Ticket drops increase a further 15% while training or bossing | Update log |
Drop Rate Chain
| Perk | Cost | Requires | Effect | Source |
|---|---|---|---|---|
| Gilded Touch | 250 | — | +50% global Drop Rate | Update log |
| Gilded Touch II | 500 | Gilded Touch | +100% additional Drop Rate | Update log |
| Gilded Touch III | 1000 | Gilded Touch II | +200% additional Drop Rate | Update log |
Critical Hit Chance Chain
| Perk | Cost | Requires | Effect | Source |
|---|---|---|---|---|
| Eagle Eye | 250 | — | +1% Critical Chance | Update log |
| Eagle Eye II | 500 | Eagle Eye | +2% additional Critical Chance | Update log |
| Eagle Eye III | 1000 | Eagle Eye II | +5% additional Critical Chance | Update log |
Critical Damage Chain
| Perk | Cost | Requires | Effect | Source |
|---|---|---|---|---|
| Heavy Handed | 250 | — | +1% Critical Damage | Update log |
| Heavy Handed II | 500 | Heavy Handed | +2% additional Critical Damage | Update log |
| Heavy Handed III | 1000 | Heavy Handed II | +5% additional Critical Damage | Update log |
Damage Chain
| Perk | Cost | Requires | Effect | Source |
|---|---|---|---|---|
| Total Annihilation | 250 | — | +1% boost to all damage output | Update log |
| Total Annihilation II | 500 | Total Annihilation | +2% additional boost to all damage output | Update log |
| Total Annihilation III | 1000 | Total Annihilation II | Permanent 5% additional boost to all damage output | Update log |
Minigame Perks
Each grants a 5–10% chance at bonus loot in its named activity; the exact percentage per perk isn’t individually broken out in the source.
| Perk | Cost | Requires | Effect | Source |
|---|---|---|---|---|
| Cursed Grinder | 250 | — | Bonus loot chance in Cursed Brothers | Update log |
| Aura Tilter | 250 | — | Bonus loot chance in the Aura Minigame | Update log |
| Elite Brothers | 300 | — | Bonus loot chance in Elite Cursed Brothers | Update log |
| Guild Grinder | 350 | — | Increases all Guild Monster droptable rates by 10% while participating | Update log |
| Quiver Lover | 350 | — | Bonus loot chance in Halls of Quiver | Update log |
| Anubis Lover | 500 | — | Bonus loot chance vs. Anubis | Update log |
| Galactic Slayer | 750 | — | Bonus loot chance on Galactic Slayer tasks | Update log |
Raid Perks
| Perk | Cost | Requires | Effect | Source |
|---|---|---|---|---|
| Poke Lover | 150 | — | +5% chance of a double Raid Box in Poke Raid | Update log |
| Chamber Grinder | 200 | — | +5% chance of a double key in Chamber of Avernic | Update log |
| Lucky Chamber | 250 | — | +5% rare-drop rate in Chamber of Avernic | Update log |
| Lost Kings Grinder | 500 | — | +3% chance of a double key in Sanctum of the Lost Kings | Update log |
| SOLK Chest Lover | 750 | — | +5% rare-drop rate in Sanctum of the Lost Kings | Update log |
Enhanced Blood Tree
Called the Blood Slayer Tree in the update log; its perks are Blood Slayer perks.
A branching tree of Blood Slayer perks: Bloodbag and Blood Slayer Point boosts through tier III, +10% damage per combat style against Blood Slayer monsters at tier IV, and global Critical Strike Chance, Critical Strike Damage and Drop Rate at tier V.
In-game: Navigation panel → "View Blood Slayer Perks Tree"
The tier IV damage nodes (+10% Magic/Melee/Ranged) apply only to Blood Slayer Monsters, not as a universal damage increase — the update log confirms every affected perk's description was updated to match. Do not describe these as a global damage buff. Tier V's Critical Strike Chance, Critical Strike Damage and Drop Rate nodes are not scoped to Blood Slayer monsters — those apply everywhere.
Blood Slayer's 200 Slayer Points cost is confirmed in game (26 Sep 2026). Boss Slayer's Blood Slayer Points cost is still an estimate: under the League Master game mode, requirements were reduced by approximately 50% — in that mode, Blood Slayer required 100 Slayer Points and Boss Slayer required 1,000 Blood Slayer Points. "Approximately 50%" is not a number, so the normal-mode Boss Slayer figure above is shown as an estimate only, not fact.
Unlock order, read off the in-game lines: I → both II nodes → III → IV (middle) → IV (left) and IV (right) → V (left) → V (middle) → V (right).
Blood Slayer Helmet
+50% damage against monsters on your Slayer task. The Solaris Helm inherits this effect.
Trophies
Nine trophies, each with its own requirements and effects.
In-game: ::trophy
Bronze Trophy
- 5 achievements
- 1,000 NPC kills
- All Adventure tasks completed
- Drop Rate +10%
- All Stats +100
Iron Trophy
- 10 achievements
- 10,000 NPC kills
- 5 collection logs
- Complete the Cursed Brothers collection log
- Drop Rate +15%
- All Stats +250
Steel Trophy
- 15 achievements
- 25,000 NPC kills
- 8 collection logs
- Complete the Aura Hunter collection log
- Drop Rate +20%
- All Stats +500
Black Trophy
- 20 achievements
- 50,000 NPC kills
- 10 collection logs
- Complete the Raids 1 collection log
- Critical Damage +2%
- Drop Rate +25%
- All Stats +1,000
Mithril Trophy
- 35 achievements
- 100,000 NPC kills
- 20 collection logs
- Complete the Elite Cursed Brothers collection log
- Critical Damage +5%
- Drop Rate +30%
- All Stats +1,500
- Damage Boost +5%
Adamant Trophy
- 50 achievements
- 250,000 NPC kills
- 30 collection logs
- Complete the Raids 2 collection log
- Critical Damage +5%
- Critical Chance +2%
- Drop Rate +40%
- All Stats +2,000
- Damage Boost +7%
Rune Trophy
- 70 achievements
- 500,000 NPC kills
- 40 collection logs
- Complete the Kerberos the Wild collection log
- Critical Damage +7%
- Critical Chance +5%
- Drop Rate +50%
- All Stats +3,000
- Damage Boost +8%
Dragon Trophy
Also functions as an access requirement for the Forsaken Trinity boss.
- Claim the Rune Trophy first
- 90 achievements
- 1,000,000 NPC kills
- 50 collection logs
- Critical Damage +9%
- Critical Chance +7%
- Drop Rate +60%
- All Stats +4,000
- Damage Boost +10%
Bandos Trophy
- Complete the Sanctum of the Lost Kings collection
- 2,000,000 NPC kills
- Complete 60 collection logs
- Critical Damage +10%
- Critical Chance +8%
- Drop Rate +70%
- All Stats +5,000
- Damage Boost +12%
Donator Ranks
14 cumulative ranks. The $ figure is the value of Bonds claimed in game, not money spent.
In-game: Rank Benefits panel (::benefits)
The AOE line is a chance, not a radius percentage. The update log is unambiguous: Solaris grants "25% chance to increase your attack's AOE radius by +1," not a flat +25% radius. Read every rank's AOE value the same way — it's the odds of the radius bump triggering per hit, not a permanent radius increase.
Order and every value below come from the server owner's official donator rank list (26 Sep 2026), lowest rank first — this source outranks earlier screenshots and update-log posts where they disagree.
| Rank | Bonds claimed | Drop rate | Damage | AOE chance |
|---|---|---|---|---|
| Donator | $10 in Bonds claimed | +1% | +5% | — |
| Super | $100 in Bonds claimed | +5% | +10% | — |
| Ultra | $250 in Bonds claimed | +10% | +15% | — |
| Elite | $1,000 in Bonds claimed | +25% | +25% | — |
| Legendary | $2,500 in Bonds claimed | +50% | +35% | — |
| Epic | $5,000 in Bonds claimed | +50% | +40% | — |
| Uber | $10,000 in Bonds claimed | +100% | +70% | — |
| Mythical | $25,000 in Bonds claimed | +150% | +100% | — |
| Eternal | $50,000 in Bonds claimed | +175% | +125% | 5% |
| Godly | $150,000 in Bonds claimed | +200% | +150% | 7% |
| Emperor | $500,000 in Bonds claimed | +225% | +175% | 10% |
| Apex | $1,000,000 in Bonds claimed | +250% | +200% | 15% |
| Hydrix | $2,000,000 in Bonds claimed | +300% | +250% | 20% |
| Solaris | $5,000,000 in Bonds claimed | +400% | +300% | 25% |
Each rank includes the previous ranks' benefits. Whether the drop rate and damage percentages add up across ranks or replace each other isn't confirmed.
See the full zone, command and daily-kill-cap perks for every rank →
- A separate monthly Donator Campaign (::campaign) has dollar milestones from $50 to $1,000 that reset every month. It is a reward track, not a permanent power source, and is not included in the table below.
Stacking
Only two interactions are confirmed. Everything else below is unverified — treat it as separate bonuses, not a combined total.
Confirmed
- Donator ranks stack cumulatively with each other.
- The Holy Grail damage boost stacks with all other Holy Grail effects.
Not verified
- Whether trophy drop rate adds to donator drop rate.
- Whether the perk drop-rate chains (Gilded Touch and others) add or multiply with each other.
- Whether Blood Tree damage bonuses interact with donator damage bonuses.
Check the real number instead of adding these up yourself: The in-game drop rate calculator shows your combined rate directly. ::maxhit shows your current damage bonuses directly.
Other Sources
Permanent
- Holy Grail — +10,000 All Stats and a +5% Damage Boost. The damage boost stacks with all other Holy Grail effects. (Was +5,000 All Stats before a buff — the current value is +10,000.)
- Legendary Pet Fusion — Megnarok Guardian — +6% chance to triple all PvM drops, +30% accuracy
- Legendary Pet Fusion — Shadowclaw — +7% chance to deal an extra hit, +60% chance of an extra Osirian Key, +15% chance to double Raid Keys
- Legendary Pet Fusion — Shellcrusher — +300,000 mobs per hour, +25% chance to double Perk Points from Perk Contracts, +12% Global Boss Drop Rate, +15% chance of 2x Slayer Upgrade Tokens
- Legendary Pet Fusion — Puffy Seal — 10% chance of extra keys on all raids
- Cosmetics — Divine Prophet Accessory Set — Keepsaking and wearing it cosmetically grants +1.5x Damage and +2% Critical Damage
- Crown of the Titans — +75,000 all combat stats, 2.25x Drop Rate Bonus, +1.75 Attack Speed, 100% Forge Success Rate
Source: in-game screenshots (2026-09-18) and the official update log at avernicrsps.com/updates (10 most recent of 55 update posts at avernicrsps.com/updates).